Developer(s) | Piranha Games |
---|---|
Publisher(s) | Infinite Game Publishing Piranha Games (since 2014)[1] |
Series | MechWarrior |
Engine | CryEngine 3[2] |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Vehicle simulation |
Mode(s) | Multiplayer |
Probably the very first giant robot game that can proudly claim to be a simulation than a straightforward action shooter, Mechwarrior is a great game set in FASA's famous BattleTech world of giant robots. It was, and still is, one of the best BattleTech games ever made. MWO: World Championships 2018 Overview. With our 3rd iteration of organized and ranked competitive play in MechWarrior Online, we have decided to mix up the play style quite a bit. We are theming these changes around the upcoming World Championships as well as the upcoming release of MechWarrior. MechWarrior Online™ is a tactical online shooter dominated by powerful BattleMechs. Assume the role of an elite MechWarrior, fighting for supremacy over the galaxy. A special two-day event dedicated to the celebration of BattleTech and MechWarrior, hosted by Piranha Games and bringing together MechWarriors from around the world.
MechWarrior Online is a free-to-playvehicle simulationvideo game, officially launched during September 2013 by Piranha Games for Microsoft Windows. The game takes place within the larger BattleTech universe.
Gameplay[edit]
Players control large bipedal combat vehicles known as battlemechs and compete against other players. Winning battles against other players grants the winner experience and 'c-bills' for future purchases and customization.[3] The game features a variety of gameplay modes, including deathmatch, King of the Hill, and Conquest mode in which each team must secure and hold locations around the map.[4][5] The game also features a faction warfare system in which players align themselves with various factions and must secure control of planets on behalf of their own faction.
Development[edit]
Jordan Weisman, founder of Smith & Tinker and previously founder of the disbanded FASA Corporation which worked on the MechWarrior series, negotiated the license back from Microsoft after that software company had left the property idle for years. Russ Bullock of Piranha Games, a longtime fan of the series, contacted Weisman in October 2008 to discuss a collaborative prototype project that eventually became the new iteration of the MechWarrior series. In March 2009, after coming up with a presentation for a prototype scenario, both studios assigned a team of full-time designers and programmers.[6]
The game was officially announced in July 2009 with a three-minute debut trailer. At the time, the game was dubbed simply MechWarrior, as it was meant to be a reboot of the series and not a continuation of the previous four games.[7] The official title of MechWarrior Online came later in development. In October 2011 a Twitter campaign was launched as the start of the advertising campaign.[8]
On May 22, 2012, Piranha Games announced the start of closed beta testing for Mechwarrior Online.[9] The game was scheduled to enter open Beta on October 16, 2012, but the date was pushed back due to stability and playability issues. Open Beta commenced on October 29, 2012.[10]
The game was officially released on September 17, 2013.[11]
On September 1, 2014, Piranha Games acquired the game's publishing rights from Infinite Games Publishing.[12]
Marketing and release[edit]
As a pre-purchase promotion, MechWarrior Online offered three tiers of Founders packages—Legendary, Elite, and Veteran[13]—all of which provided advanced beta access. Founders packages also offered exclusive perks scaled based on price, including months of premium account access, in-game currency and Founder's Mechs. The Atlas was the first Founder's Mech to be unveiled. It made its debut in the first week of August 2012. The remaining three Mechs were the Hunchback, Jenner, and Catapult, for a total of four. Each Mech sported a unique paint job and unique in-game bonuses. The Founders program officially ended on October 14, 2012. The Founder's Packs raised more than US$5 million.[14]
Project Phoenix packages were announced on June 25, 2013. The package has four tiers, offering a new BattleMech from each weight class, along with premium time and cockpit items. The packages were delivered on October 15, 2013.[15] An additional package, the Saber Reinforcement, including two further medium class BattleMechs, was unveiled on August 28, 2013.[16]
On July 23, 2013, Piranha Games added a custom BattleMech for a player's daughter who died of cancer. The proceeds were donated to the Canadian Cancer Society.[17] At the end of the charity drive, over $122,000 USD was donated.[18]
![Online Online](/uploads/1/1/8/7/118769687/150373049.jpg)
On December 13, 2013, PGI introduced new Mech Packages that include Clan Mechs. Gold-plated mechs were also announced.[19] Player backlash over the gold plated mechs noted the high price of the packages for a small free-to-play game, as well as the addition of such items while other player-requested features have not been addressed.[20][21]
On September 14, 2014, PGI introduced a second Clan Mech Package that included the 2nd wave of Clan Mechs. Each package includes a custom chosen warhorn, mug and colors of any one of the chosen clans, increasing every time the next package was bought. If the player had previously bought the top tier package of the first Clan Mech package, they would receive the bonus Mech of the 2nd package. Clan packages would be sent to players who ordered them on December 16.[22]
On October 22, 2014, PGI introduced an Inner Sphere Mech package, Named Resistance. Each package included a badge and a faction pack. Each faction pack was doubled for each higher tier.[23]
The game was released for Steam on December 10, 2015.[24]
Legal issues[edit]
On September 3, 2009, shortly after posting preview videos and images of the game, IGN was issued a cease and desist order by Harmony Gold USA (owners of the Robotech franchise), citing copyright infringement over the use of several BattleMech designs allegedly based on mecha designs derived from the Macross series. Specifically, the trailer for MechWarrior featured the Warhammer, which is similar in design to the Destroid Tomahawk from the Macross and Robotech Series.[25] The Warhammer, as well as several other BattleMechs, such as the Marauder and Archer, were an important part of the early BattleTech universe and image, but were based on images from Macross and other mecha anime series that FASA had licensed from the original Japanese creators but which Harmony Gold claimed as their own property inside the United States.[26] In June 2011, Bryan Ekman, from Piranha Games, tweeted that there was, in fact, no dispute with Harmony Gold, and that they were not responsible for the game's delay.[27]
Reception[edit]
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MechWarrior Online received mixed reviews from critics. Aggregating review websites GameRankings and Metacritic rated it as 70.60% and 68 respectively.[28][29]
IGN gave the game a score of 7.3, stating that gameplay is solid and characterized it as an alternative to twitch-reflex based shooters in that MechWarrior Online rewards cautious play, thoughtful weapon use, and using advanced tactics. However, IGN criticized the games for being inconsistent in that matches swing between fast and furious and long and drawn out.[32]
GameTrailers awarded a score of 6.0 out of 10 praising the ability for players to customize their BattleMechs, but criticizing the cumbersome user interface and that the game did a poor job at explaining its systems. GameTrailers also stated that though gameplay was generally enjoyable, it quickly became repetitive because only two game modes (Assault and Conquest) were available at the time of the review and that the game lacked a larger framework linking battles together.[31]
GameSpot gave MechWarrior Online a score of 60 out of 100. GameSpot praised MechWarrior Online's graphics, gameplay, and customization, but criticized it for its high learning curve, lack of game modes, and lack of maps that supported 12v12 gameplay.[30]
Delays of major features, design decisions, and lack of communication from the developers led to growing community backlash over the course of 2013.[35]
References[edit]
- ^Bullock, Russ (September 8, 2014). 'On Piranha Games (PGI) & Édition Jeux Infinis (IGP)'. Retrieved December 30, 2014.
- ^Goldfarb, Andrew (November 17, 2011). 'MechWarrior Online To Use CryENGINE 3'. IGN. IGN Entertainment. Retrieved September 10, 2013.
- ^'MWO: Game'. MechWarrior Online. Piranha Games. Retrieved September 10, 2013.
- ^'MWO: Game: Modes'. MechWarrior Online. Piranha Games. Retrieved September 10, 2013.
- ^'MWO: Game'. mwomercs.com. Retrieved January 10, 2018.
- ^Haynes, Jeff (July 9, 2009). 'MechWarrior Q&A - The First Details'. IGN. IGN Entertainment. Retrieved July 9, 2009.
- ^'MechWarrior Revealed'. IGN. IGN Entertainment. July 8, 2009. Retrieved May 16, 2012.
- ^'InnerSphereNews'. Retrieved October 4, 2011.
- ^'Operation: Inception'. MechWarrior Online. Piranha Games. May 22, 2012.
- ^Ekman, Bryan (October 27, 2012). 'What to expect on Monday October 29th (Open Beta)'. MechWarrior Online. Piranha Games.
- ^'Mechwarrior Online to launch September 17th'. MechWarrior Online. Piranha Games. July 3, 2013.
- ^Chalk, Andy (September 11, 2014). 'Mechwarrior Online rights returned to Piranha Games, 'more efficient development' promised'. PC Gamer. Future plc. Retrieved September 10, 2014.
- ^'MechWarrior Online Founders Package'. MechWarrior Online. Piranha Games.
- ^'Infinite Game Publishing & Piranha Games Secure $5 Million in Sales for MechWarrior Online Founder's Program' (Press release). Infinite Game Publishing. October 16, 2012.
- ^Reahard, Jef (June 25, 2013). 'MechWarrior Online reveals Project Phoenix pre-order program'. Massively. Joystiq. Archived from the original on June 29, 2013. Retrieved August 30, 2013.
- ^'Saber Reinforcement Package!'. MechWarrior Online. Piranha Games. August 28, 2013. Retrieved August 30, 2013.
- ^Clark, Matt (July 23, 2013). 'MechWarrior Online Honors Fallen Fan with Charity Drive'. IGN. IGN Entertainment.
- ^'Online gamers donate $122,210 in memory of 5-year-old'. CBC News. August 23, 2013. Retrieved August 30, 2013.
- ^http://mwomercs.com/forums/topic/160741-warhorn-and-module-details-released/
- ^Tassi, Paul (December 15, 2013). 'Free-to-Play MechWarrior Online Offends Players With $500 Golden Mechs'. Forbes. Retrieved December 15, 2013.
- ^Benson, Julian (December 14, 2013). 'Mechwarrior Online now has gold plated mechs. They'll set you back $500'. PCGamesN.com. Retrieved December 15, 2013.
- ^Bullock, Russ. 'Clan Wave 2'. mwomercs.
- ^http://mwomercs.com/news/2014/10/982-inner-sphere-resistance
- ^Skyes, Tom (November 14, 2015). 'MechWarrior Online heading to Steam in December'. PC Gamer. Retrieved November 15, 2015.
- ^Brudvig, Erik (September 3, 2009). 'MechWarrior 5 Trouble Brewing?'. IGN.
- ^Harmony Gold U.S.A. v. FASA Corporation, 1996 U.S. Dist. LEXIS 8353 (N.D. Ill. June 12, 1996).
- ^Ekman, Bryan (June 7, 2011). 'Just a small update'. Twitter.com. Retrieved November 4, 2011.
- ^ ab'Mechwarrior Online'. GameRankings. Retrieved November 14, 2013.
- ^ ab'Mechwarrior Online for PC'. Metacritic. Retrieved September 20, 2014.
- ^ abJohnson, Leif (September 27, 2013). 'MechWarrior Online Review'. GameSpot. Retrieved October 5, 2013.
- ^ abMoore, Ben (September 24, 2013). 'MechWarrior Online - Review'. GameTrailers. Retrieved October 5, 2013.
- ^ abTassi, Paul (September 27, 2013). 'MechWarrior Online Review'. IGN. Retrieved October 5, 2013.
- ^Lahti, Evan (October 26, 2013). 'Mechwarrior Online review'. Future Publishing Limited. Retrieved September 20, 2014.
- ^Tarason, Dominic (September 30, 2013). 'Mechwarrior Online Review: Grinding Gears'. Game Front. Retrieved September 20, 2014.
- ^https://web.archive.org/web/20130903001426/http://www.gamefront.com/mechwarrior-online-forum-ragesplosion/
External links[edit]
Mechwarrior Online Mechs
- Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=MechWarrior_Online&oldid=950509692'
- > >
- MechWarrior
4.56 / 5 - 41 votes
Description of MechWarrior
Probably the very first giant robot game that can proudly claim to be a simulation than a straightforward action shooter, Mechwarrior is a great game set in FASA's famous BattleTech world of giant robots. It was, and still is, one of the best BattleTech games ever made.
In this game, you play a young man whose reputation has been soiled by an evil usurper. You have five years to build a force of giant robots and great pilots strong enough to attack your foe. Take on mercenary missions for any one of the 5 houses from the first generation world of FASA's BattleTech (Kurita, Davion, Steiner, Marik, Laio). The missions themselves take place from first-person perspective, in 3D-rendered worlds, where you pilot your robot, fighting other robots of the same ilk.
Gameplay, based on Dynamix's excellent physics model used in its early flight sims, is top-notch. Robots move convincingly, and the 3D polygonal graphics are exciting for its time. Add some slight roleplaying, team building, planetary intrigue, and goofy EGA pictures of non-player-characters and you've got a great classic that goes a long way toward immersing you in its world. The role playing was primarily textual - reading paragraphs, choosing between fight or run, and then being killed or moving on accordingly. The game's main focus, robot fighting, is very exciting. Combat usually lasts under 10-20 minutes because the maps are small, the opponents are few, just with less dense graphics and more abbreviated gameplay.
Overall, Mechwarrior is a must-have for anyone even with a slight interest in giant robot games. It sets the standard for other games in the giant robots genre, and its role-playing elements are sorely missing from today's mech games where the focus has shifted to strategy and 3D graphics than plot and atmosphere. Two thumbs up!
Review By HOTUD
External links
How to play MechWarrior
The game is complete and easy to launch, thanks to the Mechwarrior subreddit.
Captures and Snapshots
Comments and reviews
N2020-02-200 point
Thank you so much! This is trip to memory lane! I felt young again!
Scarecrow1072019-08-25-1 point
Hello. I have the game working and changed the config file, but the game runs at lighting speeds. How do I get the game to play at it's normal speed? During combat, everthing moves as if in fast forward, my mech and the enemy mech. I can't complete even one mission. Thanks. I hope someone is still looking at these posts.
MekBanditR2019-04-252 points
here is download link to preconfigured preinstall of first mechwarrior game for dos and yes i give myabandonware.com permission to make use of this file for their site: https://cdn.discordapp.com/attachments/292885066789683200/548447111566458895/MechWarrior.rar
MekbanditR2019-04-061 point
At the Battletech Retro Gaming league discord chat server we have in our download channel a preinstalled dos copy of this game. if you wish to access it here is invite link to our discord chat server: https://discord.gg/rxrddpA
BWyuh2018-07-060 point
I bought this game when it first came out. Stayed up late nights playing it. Won it. played it again. This game still rocks!
GUY FAWKES2017-07-070 point
I found a fix for the codes here: http://www.mobygames.com/game/mechwarrior/hints/hintId,6/
not sure if it works.
not sure if it works.
Guy Fawkes2017-07-061 point
![Mechwarrior Online For Mac Mechwarrior Online For Mac](/uploads/1/1/8/7/118769687/553452315.jpg)
Also does anyone have a crack to disable the annoying input codes?
Guy Fawkes2017-07-062 points
Does anyone else think it odd that it gives you 'Tandy MT-32' and 'Roland'? Shouldn't it be 'Tandy' and 'Roland MT-32'?
Alex2432016-01-131 point
sorry for my grammar
Alex2432016-01-131 point
Thanks for the help, but do u play it on D-Fend because I did the step but it play's on a small screen and I cant full screen it play, also its no on my D-Fend
Crypto1372015-12-151 point
Fix for hang up without using a frontend. (Thanks BOOPY for this final solution)
*try midi setting 'mpu401=uart' in conf.*
For Windows 7 and maybe others:
-Go to where your DOSBox is installed
-Open 'DOSBox 0.74 Options'; Select All; Copy
-Open Notepad; Paste
-Go to the midi setting and change 'mpu401=intelligent' to 'mpu401=uart'
-Save as 'gamename.txt' inside your Mechwarrior folder
-Copy a new shortcut for the DOSBox App
-Right-click, go to Properties, and set Target with file locations similar to this:
'DOSBox.exe location' -conf 'new notepad txt location'
Example of my target:
'C:Program Files (x86)DOSBox-0.74DOSBox.exe' -conf 'C:GamesMechwarriormechwarMW_1.txt'
-Rename your new shortcut to 'MW-DOSBox' or something of the sort
-Now drag your 'MW.exe' application into your new MW-DOSBox shortcut and the game shouldn't hang up anymore.
I hope this helps and is not too confusing :)
*try midi setting 'mpu401=uart' in conf.*
For Windows 7 and maybe others:
-Go to where your DOSBox is installed
-Open 'DOSBox 0.74 Options'; Select All; Copy
-Open Notepad; Paste
-Go to the midi setting and change 'mpu401=intelligent' to 'mpu401=uart'
-Save as 'gamename.txt' inside your Mechwarrior folder
-Copy a new shortcut for the DOSBox App
-Right-click, go to Properties, and set Target with file locations similar to this:
'DOSBox.exe location' -conf 'new notepad txt location'
Example of my target:
'C:Program Files (x86)DOSBox-0.74DOSBox.exe' -conf 'C:GamesMechwarriormechwarMW_1.txt'
-Rename your new shortcut to 'MW-DOSBox' or something of the sort
-Now drag your 'MW.exe' application into your new MW-DOSBox shortcut and the game shouldn't hang up anymore.
I hope this helps and is not too confusing :)
kampf762015-10-280 point
@ boopy
Thank you very very much!
Thank you very very much!
Boopy2015-01-184 points DOS version
i found a solution of hang after mission.
try midi setting 'mpu401=uart' in conf. (using frontend like D.O.G is easiest way to change conf settings.)
it works fine on DosBox 0.74
try midi setting 'mpu401=uart' in conf. (using frontend like D.O.G is easiest way to change conf settings.)
it works fine on DosBox 0.74
Frank2014-07-07-1 point DOS version
I had the same problem playing the game, but I read elsewhere it works better with DOSBox 0.61. Sure enough, using this version of DOS Box solves the problem of it hanging with a blinking cursor after missions. Now I'm mech-ing it up left and right!
This is FAECES2014-05-24-3 points DOS version
It can't be worse than MW2, can it?
mazmur2014-04-080 point DOS version
nice blog
Mechwarrior Online Machine Gun
Krioni2014-02-280 point DOS version
I'm having the same issue as Colonel. Screen goes black with a blinking cursor in the top left.
Anyone know the solution?
Anyone know the solution?
Raider Marine2013-11-080 point DOS version
awesome game, needs to be played
OM2013-02-032 points DOS version
...Jeez, kids these days. Try speaking a *real* language, ya thugs.
yung buck2013-01-190 point DOS version
DOPE GAME YO!! CHECK IT OUT MANG!
peace homies.
yung buck put em up, riding high
peace homies.
yung buck put em up, riding high
Colonel2012-11-160 point DOS version
Having problems after killing my first mech, the game seems to hang up.
After killing the first mech, the screen goes black with a blinking cursor (like it's going to go to another screen) but it just sits at the blinking cursor..
any ideas?
After killing the first mech, the screen goes black with a blinking cursor (like it's going to go to another screen) but it just sits at the blinking cursor..
any ideas?
Vryus2012-07-100 point DOS version
I loved this game as a kid. My friend and I used to play the board game (BattleTech, not the MechWarrior RPG). I used to sit in front of the screen manning the guns on the keyboard. My friend would sit next to me with the old Tandy joystick. We would run as many missions as we could that way. So much fun!
The only funny quirk- You can take out almost anything in a Locust by running up to it (even the leg of a BattleMaster) and then just pounding like heck on the machine guns until you blow the leg out.
So much fun!
The only funny quirk- You can take out almost anything in a Locust by running up to it (even the leg of a BattleMaster) and then just pounding like heck on the machine guns until you blow the leg out.
So much fun!
quickrick2008-08-290 point DOS version
this game is awsome i remember playing it as a kid and i enjoyed playing again. it was better as an adult becaus i payed attention to the story.
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